#csharp (15)
- Identify & Resolve Bugs in Unity and Unreal Games
Learn to effectively identify, diagnose, and resolve bugs in Unity and Unreal Engine games using essential tools and best practices.
- Building a Game Boy Emulator with F#
Build a functional Game Boy emulator in F#, covering CPU, MMU, PPU, and sound, focusing on low-level architecture, functional design, and practical implementation.
- Setting Up Your Emulator Development Environment
Prepare your development environment for building a Game Boy emulator in F#, covering .NET SDK, F# tooling, and cross-platform graphics setup with SDL.
- The CPU Core: Registers, Flags, and Basic Instructions
Dive into the heart of Game Boy emulation by building the CPU core. Learn to model registers, flags, and execute basic instructions using F#.
- Build Game Boy MMU for Memory Access and ROM Loading
You will learn to implement the Game Boy's MMU, understand its memory map, and handle memory read/write operations to load cartridge ROMs.
- Loading ROMs and Initial Boot Sequence
Load Game Boy ROMs into your F# emulator and initialize the system's boot state to prepare for instruction execution, bypassing the boot ROM.
- Implement Game Boy CPU Jumps, Calls, and Returns in F#
Learn to implement Game Boy CPU control flow instructions like jumps, calls, and returns to execute complex program logic in F#.
- Game Boy PPU VRAM and Background Rendering
Learn to emulate the Game Boy's Picture Processing Unit, focusing on Video RAM, tile data, and rendering the background layer.
- Emulate Game Boy Sprites, Scrolling, and LCD Control
Deepen your Game Boy emulator by implementing sprite rendering, background scrolling, and managing display modes with the LCD Control register in F#.
- Interrupts and the Main CPU Execution Loop
Dive into the Game Boy's interrupt system and build the core CPU execution loop, synchronizing all emulator components for accurate timing.
- Input Handling: Connecting Keyboard to Game Boy Buttons
Implement keyboard input for your F# Game Boy emulator, mapping physical keys to Game Boy buttons and updating the MMU's P1 register.
- Implement Game Boy Memory Bank Controllers for Emulators
Implement Game Boy Memory Bank Controllers to extend your emulator's MMU, enabling support for larger ROMs and dynamic memory mapping.
- Synchronization, Debugging, and Verifying with Test ROMs
Master synchronization between CPU, PPU, and APU, implement robust debugging tools, and verify your Game Boy emulator's accuracy using industry-standard test ROMs.
- Emulating Game Boy Square Wave Audio with F#
Implement basic Game Boy Audio Processing Unit emulation, focusing on square wave channels, register mapping, and sound output using F# and SDL2.
- Build AI Agents with the Microsoft Agent Framework
Learn to create, deploy, and manage intelligent AI agents and complex multi-agent systems using the powerful Microsoft Agent Framework SDK.